Plain Method

Step 5 of 5

Step 5 — Settling in: updates, costs, time and getting help

The first evening is the easy part. This step covers the months afterwards: why the download never quite finishes, how to work out what a title actually costs you over a year in Australian dollars, how to keep the time it takes in proportion, and exactly where to go in Australia when a purchase, an account or another player becomes a problem.

Patches, and why the game keeps downloading

An online game is revised continuously. Publishers add content, correct faults and adjust the balance between vehicles, and each revision arrives as a patch that your launcher applies before letting you play. This is normal and is not a sign that anything is wrong with your installation.

Three consequences follow for an ordinary household. The first is that a session sometimes begins with a wait. If you play on a schedule, opening the launcher half an hour early on patch day saves a frustrating evening.

The second is that your monthly data use is not a single large event but a large event followed by a long series of smaller ones. If your plan has an allowance, keep that in mind in the months after installation, not just during it.

The third is that the installed size grows over time. A title that occupied a comfortable amount of space in its first month may occupy noticeably more a year later, which is why the next section exists.

Keeping the installation from taking over the drive

Most launchers offer settings that help, and most people never open them. It is worth ten minutes once.

Look for an option controlling which optional content is installed. Large titles often let you skip high-resolution textures, voice packs for languages you do not speak, or content for modes you never play. Turning those off can reclaim a substantial amount of space without affecting what you actually do.

Look also for a setting that limits download speed or restricts updates to particular hours. On a shared connection, telling the launcher not to consume everything at dinner time is a kindness to the household.

Working out the real cost over a year

The question people ask at the start is "what does it cost". The better question, asked at the three-month mark, is "what did it cost". The arithmetic is simple and the result is often surprising in either direction.

The five places money goes, over a year
LineHow to find the figure
Purchase price, if anyYour receipt or the vendor's order history, in Australian dollars.
Subscriptions and passesYour payment provider's record of recurring charges, multiplied out for twelve months.
In-game purchasesThe purchase history in the game account, not your memory of it.
Data, if your plan is meteredAny excess charges on your internet bills since installation.
Hardware bought because of thisReceipts for memory, a graphics card, a headset or a controller.

Add the five lines, compare the total with the figure your household agreed before installing, and write both numbers down. No judgement attaches to the comparison. It is simply the only way to make the next decision with facts instead of impressions.

One practical note about currency. If a publisher bills in a foreign currency, your card issuer may add a conversion fee, so the amount leaving your account can exceed the advertised price. The figure that matters for this exercise is the one on your statement in Australian dollars.

Running the three-month review

The review you scheduled in Step 3 takes about fifteen minutes and answers four questions.

  1. What was actually spent, from the five lines above, against what was agreed?
  2. Roughly how many hours a week is it taking, and is that what everyone expected?
  3. Has anything happened in the game that someone in the household wanted to raise and did not?
  4. Does the agreed figure stay the same, go up, go down, or go to zero for the next three months?

Hold it as a conversation rather than an audit. The purpose is to make the spending and the time visible on a schedule, so that neither has to become an argument at the moment of a purchase.

Time, and the design that asks for it

Large online games are built to reward regular participation. Daily tasks, limited-time events and seasonal passes all encourage you to return today rather than next week. That design is not a trick, but it is a design, and it works better when nobody has noticed it.

Two household habits keep it in proportion. The first is deciding the days rather than the hours: "weeknights after homework, and not past nine" is easier to keep than a vague limit, because it does not require stopping mid-match. The second is treating a missed event as unimportant, which it is; another one follows.

If gaming time becomes a source of conflict, or if someone's relationship with a game stops looking healthy, the eSafety Commissioner publishes material for parents, carers and young people on online experiences and where to find support. It is a national body and its guidance is general, which is exactly what is useful at the point where a household is unsure whether something is a problem.

Looking after the account

A game account that has been played for a year is worth something to someone else, which is why accounts are targeted. The maintenance is short.

Keep two-factor authentication switched on, and keep the recovery method current when you change phones. Treat any message offering items, currency or early access in exchange for signing in somewhere as a probable attempt to take the account; Scamwatch describes how these approaches are built. Never share the account with someone outside the household, even briefly, and never accept an offer to trade it.

Keep the client itself updated through the official launcher, not through files obtained elsewhere. General guidance on keeping devices and software current is published for individuals by the Australian Cyber Security Centre.

When something goes wrong: who to approach

There is a sensible order, and skipping to the end rarely helps.

Start with the publisher. Nearly every problem — a failed purchase, a lost item, a suspended account, an abusive player — has a support or report process inside the game or on the publisher's site. Use it first, in writing, and keep a copy of what you sent and what came back.

For a purchase that was not resolved, the Australian Consumer Law applies to services supplied to consumers in Australia, and the ACCC publishes guidance on consumer guarantees and on how to complain. Your state or territory fair trading office handles individual disputes; the ACCC's site explains the division.

For serious online harm, such as cyberbullying of a young person or image-based abuse, the eSafety Commissioner operates complaint schemes and explains what it can act on.

For a scam or an attempt at one, report it through Scamwatch, which collects reports through the National Anti-Scam Centre.

For mishandling of personal information, the Office of the Australian Information Commissioner oversees privacy law in Australia and sets out how to make a privacy complaint, after you have raised it with the organisation first.

Your data and your privacy rights

An account accumulates information: an email address, a display name, a payment record, and a history of when you played. The publisher's own privacy policy, which you accepted at registration, says what is collected and where it goes. It is worth reading once properly, now that you have a stake in it.

If the publisher is covered by Australian privacy law, you generally have the ability to ask what personal information is held about you and to ask for corrections. The OAIC explains the Australian Privacy Principles and the complaint process on its site. Whether a particular overseas publisher is covered depends on its circumstances, and the OAIC's material is the right place to understand how that is assessed rather than a page like this one.

In the meantime, the practical protection is to give a game account as little as it needs: an address you control, a name that identifies nobody, and no stored card where a prepaid alternative will do.

Leaving cleanly

Stopping is a normal outcome, and it has two halves, as Step 1 explained.

To remove the software, use your operating system's own uninstall tool rather than deleting the folder, so that settings and registry entries are cleaned up properly. Afterwards, check the drive to confirm the space actually came back; launchers sometimes leave a download cache behind.

To close the account, look for account deletion or closure on the publisher's website, not inside the game. Expect it to require confirmation by email, expect a waiting period, and expect anything purchased to be lost. If you are unsure, some publishers offer deactivation, which is reversible, as a middle option.

Cancel any subscription separately. Removing the game does not stop a recurring charge, and a charge for a title nobody plays is the most avoidable cost in this entire course.

The example household at Step 5

What the hypothetical household finds at the review

At the three-month mark they add up five lines and find that the only money spent was two gift cards, well under the figure agreed in Step 3, and that the larger cost was an evening of data overage in the first month because the initial download ran before the billing cycle reset. They change one thing: the launcher is set to restrict updates to overnight. The agreed figure stays as it was, and the next review goes in the calendar.

Before you finish

The four things Step 5 was for

  • Patches are permanent and continuing; plan for the time, the data and the growing installed size.
  • The real cost is five lines added up at the three-month mark, in Australian dollars from your statement.
  • Problems go to the publisher first, in writing, and then to the Australian body that covers the kind of problem it is.
  • Leaving means uninstalling the client, closing the account and cancelling any subscription — three separate acts.

That is the end of the course. If you have worked through all five checklists, you now have a written description of your computer, a documented classification and consumer advice line, a household spending rule with a review date, a secured account, and a list of who to contact if something goes wrong. The checklists page gathers every list in one place so you can print the set.

Checklist for Step 5

Step 5 — living with it

  • Open the launcher's settings and switch off optional content you do not use.
  • Set update hours or a download speed limit if your connection is shared.
  • Diarise a check of the drive's free space every three months.
  • Add up the five cost lines and compare the total with the figure your household agreed.
  • Hold the three-month review as a conversation and answer its four questions.
  • Agree the days and times the game is played, rather than a vague limit on hours.
  • Confirm two-factor authentication is still on and the recovery method still works.
  • Write down the publisher's support address or form, before you need it.
  • Note which Australian body covers which kind of problem: ACCC and fair trading for purchases, eSafety for serious online harm, Scamwatch for scams, OAIC for privacy.
  • Read the publisher's privacy policy once, properly, now that you have an account.
  • If you stop: uninstall through the operating system, close the account on the publisher's website, and cancel any subscription separately.